Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. This is reason enough to take the mark of Tzeentch on some units, since it helps you cast one of your key spells. This can be given to a CULTISTS model. Though as far as units go, Abaddon is still one of the games best individual units, and worth the cost. Use in the Shooting phase. Each time a model in that unit makes a ranged attack, re-roll a hit roll of 1 and the target does not receive the benefits of cover against that attack. These guys were so powerful they had to be nerfed not one, not two, but. 9th edition missions put a major emphasis on board control and being able to seize and hold objectives. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. 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On the flip side, this unit can be incredibly annoying to remove thanks to its Accursed Horde ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. 50,409 views Mar 23, 2022 Adepticon 2022 was defiantly dedicated to Chaos this year, two wounds were confirmed. Mutated Invigoration can also be huge for buffing T4 units to T5, and Warp Marked can help delete key units off the table. If you do manage to kill an enemy unit with your Chosen they get to count as engaged in all three Wanton modes for the rest of the game, which is a fun bonus if they can shoot something to death early but most games wont matter as theyll be geared out for melee. This is a massive blow to anyone who wanted to soup in non-traditional ways. Specifically, your power armor yabbos who still want to play at midfield think Rubrics, Berzerkers, Chosen, and so on. Its great for making multi-charges safer and the 12 range is really good when you consider most fights last abilities require you to get within 3. AP 0 isnt great, and means that you typically dont want them trying to weight-of-fire big vehicle targets, but AP0 is often as good as AP-1 these days with Armour of Contempt in the mix. These are also much more powerful in Black Legion or Iron Warriors, as they really love +1 to Hit since they cant get rerolls or access to a stratagem to fire their Blast weapons into combat. One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. All three of these are good and theyre free, so you arent really forced to choose between them and anything else. Likewise, Knights often dont have invulns in melee to begin with, so the number of targets this is really helping you against is relatively small. He comes with 6 attacks base and the Axe of dismemberment, a S7, AP-3, 2 damage weapon that does 2 mortals every time you roll a 6 to hit (and the sequence ends). New Chaos Space Marine Codex 2022 . The other character option in the Elites slot for Chaos Space Marines. Berserkers make a truly unholy number of attacks with chain axes when they get into close combat, whilst Possessed have great synergy with the Greater Possessed from your Start Collecting! The main issue with the Dark Commune is that as a Cultist unit, its locked out of the best Prayers and Dark Hereticus powers. This is a pretty good way to get splash damage, though at WC 7 its a bit trickier to cast. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Use in the opponents Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. They arent worth spending points to upgrade, and youll almost never want to expose them to blast weapons by making them units of 11+. Until the end of the phase, that unit can target the enemy even if it is within Engagement range of other units, and when shooting that enemy, you cant re-roll the hit roll, plus unmodified hit rolls of 1 score hits against the friendly unit instead (you resolve these after hits to the enemy unit). The Master of Executions is basically designed to be a mortal wounds machine, and pairs well with Hatred Incarnate (+1 attack/strength on the charge, re-roll hits), to let him fish for mortal wounds and get the extra attack, and also with Ulocca, which lets him generate extra mortals on the hit rolls that dont immediately become two mortal wounds. This article took weeks to write and ended up being more like a short novel in length, so theres probably, I missed or didnt get right. This means your choice of chaos god patron for your army Khorne, Nurgle, Slaanesh, Tzeentch, or Chaos Undivided matters more than ever before, and itll change how your army performs on the battlefield. The Dark Apostle is a solid include in a number of lists, but can struggle to find a place in your lists if youve gone heavier on Daemonkin than Core units. Try to build an army that will reliably be able to score at least two secondaries regardless of the opponent or situation, and then make your third pick contingent. If thats the case, gross. Seriously, I never really thought about how many freaking options they have. Dark Apostles arent exactly big melee fighters, though having 8 attacks now that hit at S6 and AP3 is pretty solid. Almost every competitive list runs this. By default, a Dark Apostle knows Dark Zealotry, which lets CORE/CULTIST/CHARACTER units within 6 re-roll hit rolls in melee. Use in your Command phase. Do you think this is a bridge too far or is it more its about time for the Chaos Marines? Its ability to deep strike and drop off 12 models is great to have, particularly for Emperors Children armies that can use. Notable for being a flyer that can also fight things with its claws, the Heldrake is a unit that will mostly disappoint you, largely because its rules just dont seem like they were written by someone who understood what it means to make something an AIRCRAFT. This is most powerful on a Lord Discordant, where your native 2+ Save becomes extra valuable and your large base makes the explosion harder to avoid. Who are we?'. overhaul in the 9th edition codex, getting an entirely new profile that its cousins in Codex: Space Marines and even Death Guard/Thousand Sons lack. Sr. Editor & Publisher: Larry Vela While a unit is in a table quarter dedicated to a chaos god, they get +2 Ld unless they have a god mark other than the one you picked. All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. Only Masters of Possession get access to the Malefic Discipline. Oh, and it just happens to be a power they can take and will. Also note that taking an Icon does not give them the. The Master of Possession is possibly the most important unit in the Chaos Space Marine army, in the short list of units that pretty much go in every single army. But here's the thing, you don't have to wait. Hes really a unit you can fit into most lists. Its also solid on Raptors, who enjoy having S5 attacks, though youll find most of the units you really want it on cant take icons. And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. Ultimately Contemptors are going to do their best work in the Black Legion, where Abaddon can give them full re-rolls to go with their +1 to hit against the closest eligible target. Theyre solid little engines, able to move up the table quickly and take on weaker targets. If you have to kill, then kill in the best manner. At 100 points less than the Lord of Skulls its a bit more reliable and solid than the Kytan for only a few points more, and if youre trying to fill out a Superheavy Detachment, its not a bad option to save points. are! Pick a friendly CORE, CULTISTS, or CHARACTER unit within 6. Each time an attack is made against that unit an unmodified 1-3 on the hit roll automatically fails, irrespective of any abilities that weapon or model may have, and the attacks hit roll cant be re-rolled. And then even more Berserkers. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. If Chaos has a direct human form, it may be in Haarken Worldclaimer, who takes a savage glee in battle, with his vast army of jetpack-borne Chaos Raptors. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. To build out some character in your force, wed recommend looking at a Sorcerer with Jump Pack, to be able to take advantage of more Psychic abilities while zipping around the board, giving Warptime to your troops in unexpected places, and keeping your opponent on their toes. For Night Lords, you could be looking at some Warp Talons and Raptors to divide up your enemys forces with rapid attacks. Hope to . A Codex arrival is often a tumultuous affair, and this enhanced Chaos Space Marines Codex was no different, with a ton of changes which may completely alter how you approach your traitorous army. After many lifetimes fighting in the eternal war, countless losses (including his much beloved friend Argel Tal), and seeing his Primarch, Angron, become a Daemon Prince, Khrn has descended into a rage that will never end. Unfortunately, as an HQ character theres almost no way they see play over your other HQ options, making them a casualty of the limited number of HQ slots you can field. Use in the opponents Shooting phase, after an enemy unit finishes making its attacks. If you read through the whole thing, you have this authors eternal thanks. Finally, in the third round, you can choose between Wanton Massacre and Wanton Slaughter the latterthen becoming mandatory for the fourth andfifth Battle Rounds. AP 0 isnt great, and means that you typically dont want them trying to weight-of-fire big vehicle targets, but AP0 is often as good as AP-1 these days with Armour of Contempt in the mix. This pairs exceptionally well with the Black Mace, where suddenly youre hitting at AP-4 and 3 damage, with wounds spilling over. When Horus fell, it was a time of great despair for all Chaos Space Marines and none felt that despair more keenly than his own legion, the Sons of Horus. Fortunately for us, there are very few Chaos Space Marine units in that category. cost wise to make it at least fun to use. Word Bearers Contemptor Dreadnought Credit: RichyP. If youre taking a unit of these, its for the warpflamers, either in 5 or 10, depending on how you want to use them. Youre going to have to do double the damage you were doing before only to get slapped right back in the process. It is time to release the following text, Games Workshop: "For the following datasheets in the 'Codex: Chaos Space Marines' or 'Codex: Heretic Astartes', or whatever we called it, replace the Wounds (W) characteristic of 1 (one) with 2 (two), and 2 (two) with 3 (three):Chaos Space Marines (p.128) (+4pts)Khorne Berzerkers (p.132) (+4pts)Rubric Marines (p.133) (+4pts)Plague Marines (p.132) (+4pts)Noise Marines (p.134) (+4pts)Chosen (p.135) (+6pts)Chaos Terminators (p.137) (+10pts)Chaos Bikers (p.139) (+5pts)Raptors (p.141) (+5pts)Warp Talons (p.141) (+5pts)Havocs (p.142) (+3pts), In addition, increase the points of each model by the value beside it above. Pick an enemy unit within 12 and it cant use any invulnerable saves until your next Psychic phase. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Note that CULTIST units can only know the first three prayers on the list, i.e. So how do you want to load these guys out? This costs 2 CP if the unit is TITANIC. Email notifications for threads you want to watch closely. And in this upcoming codex, Chaos Space Marine Legionaries are getting rules to . Note that due to the old wording in their codices, Death Guard and Thousand Sons lose access to their mono-faction Contagion and Cabal rules when Abaddon tags along. Warhammer 40k's Chaos Space Marines wreak havoc from the Eye of Terror across the galaxy - here's our guide to lore, tactics, and collecting. In the second round, youll move into Wanton Massacre, where the same applies, but for Rapid Fire, Assault, and Pistol weapons. . Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. A purely melee-focused daemon engine, the Maulerfiend offers a fast (10 move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage at S14 and D3+3 damage. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Solid if youre running lots of big Cultist blobs, which you wont be doing. Not only are they getting a model refresh with frankly beautiful new zealots to populate your battle theyre also getting backup in the form of daemonically twisted Accursed Cultists and the dedicated Cultist HQ unitDark Commune. Theres typically no reason to take this over Banners or even Retrieve Nephilim Data. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. Which trait a unit get depends on which legion theyre from. A unit of 10 Chosen with the Black Rune is also a fine option for some armies, and a large unit of Chosen to work in tandem with a big unit of Terminators can also work very well. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from. Phew, that was an odyssey! Chaos Space Marines have some of the games best melee threats Possessed, Abaddon, Chaos Space Marines, Lords Discordant, Masters of Executions, and Chosen are all absolutely nasty threats, and you can make most of them even better with relics, warlord traits, and upgrades. The poor, unloved Defiler is yet another of the Chaos Space Marines many in-between units, vehicles that can do both shooting and melee, but arent quite good enough at either to be worth taking for that alone and which charge you for both in the points cost. The Emperor of Mankind is responsible for creating all Space Marines and their genetic fathers, the Primarchs, so will always be partially behind the creation of Chaos Space Marines. Chosen come in units of 5-10 and can be given several different weapon options, including combi-weapons and double accursed weapons, though most of the time youll be kitting them out for melee, giving them a couple of power fists if you upgrade them at all. They had to be nerfed not one, not two, but but &. 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