Although they prefer to vent their violent urges on smaller humanoids the smaller and more . Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. | OGN Articles The resulting defects don't bother the ogres, who view their deformities as the mark of whatever dark god they worship. Few adventurers are prepared for the fetid odors, blundering stupidity, and barbaric depravity that characterize an encounter with ogres. Damage reduction, feats,. An ogres great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Ogres are big brutes, but some among them excel at hunting human prey in the dead of night and murdering them quietly. The effects of conduit feats aresupernaturaland do not function in anantimagic fieldor similar effect. | 13th Age SRD One would think that, left to themselves, an ogre tribe would quickly tear itself apart, with only the strongest surviving in the endyet if there is one thing ogres respect, it is family. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Some troggles exhibit natural skill for hunting and tracking, and their ogre masters take advantage of these talents to create fast, deadly pets that excel at finding and killing humans for the stewpot. The Giantslayer Adventure Path begins! Rogues have powerful potential when it comes to skills. Larger families have been known to exist, but ogres are so destructive that few areas can support a clan with more than a dozen members, and these groups usually break up because of hunger and infighting. Init +4; Senses darkvision 60 ft., low-light vision; Perception +5, AC 24, touch 10, flat-footed 24 (+9 armor, +1 deflection, +5 natural, 1 size), Melee +1 greatsword +18/+13 (3d6+11/1720), Special Attacks channel negative energy (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage), Antipaladin Spell-Like Abilities (CL 7th; concentration +9), Antipaladin Spells Prepared (CL 4th; concentration +6), 1stdeath knell (DC 13), litany of weakness, Str 25, Dex 10, Con 19, Int 6, Wis 8, Cha 14, Feats Improved Critical (greatsword), Improved Initiative, Iron Will, Power Attack, Vital Strike, Weapon Focus (greatsword), SQ cruelties (fatigued, staggered), fiendish boon (fiendish rhinoceros servant), touch of corruption 5/day (3d6), Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, potion of fly ; Other Gear mwk full plate, +1 greatsword, javelins (3), belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 196 gp, Init +0; Senses darkvision 60 ft., scent; Perception +12, AC 16, touch 9, flat-footed 16 (+7 natural, 1 size), DR 5/good; Resist cold 10, fire 10; SR 10, Special Attacks powerful charge (gore, 4d6+12), smite good 1/day as a swift action (+0 attack, +5 damage), Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5, Base Atk +3; CMB +10; CMD 20 (24 vs. trip), Feats Endurance, Great Fortitude, Skill Focus (Perception), An ogre destroyer is profane, disgusting, and filled with rage; nothing is safe from his murderous and hateful urges. Ogre Feats Following are a few feats unique to ogres. Some ogres keep them as pets, treating them as exceptionally stupid but hilarious kinfolk. Quick Draw will let you draw your throwing weapons quicker and stay mobile just like Rapid Reload. It comes with a martial arts fantasy setting inspired by Song Dynasty China but can be used in any Ancient Chinese or Wuxia campaign. These dim-witted creatures are a mongrel cross between a troll and an ogre, combining the worst features of each. Subscribe to the Open Gaming Network and get everything ad-free! This one is very much a no brainer when you want to rain ammo on target. | FateCoreSRD If Lunge works to extend your range, that goes on the list. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Legal Information/Open Game License. | d20PFSRD | d20 Anime SRD | GumshoeSRD Ogres are prolific and can be found in nearly any environment in search of food, fun distractions, or a place to settle down for awhilemuch to the dismay of neighboring races. Violence is a way of life for ogres. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. When smaller races arent available to crush between meaty fists or defile in blood-red lusts of violence, they turn to each other for entertainment. Init +0; Senses darkvision 60 ft., low-light vision; Perception +13, AC 17, touch 8, flat-footed 17 (+4 armor, +1 deflection, +5 natural, 2 rage, 1 size), Defensive Abilities trap sense +1, uncanny dodge, Special Attacks rage (12 rounds/day), rage powers (scent). During Combat Once battle is joined, ogres wade into the thick of melee, swinging their clubs at any target that presents itself. Morale When their prey turns out to be more dangerous than they thought, the rare moment of good sense seizes ogres; they flee if reduced to less than 5 hp. Feats represent Abilities outside of the normal scope of a character's Race and Class. | OGN Articles They have one of the largest in-class skill lists in the game and get more skill points than any of the other base classes. Ogres are big, dumb, and evil, accused of everything from cannibalism to genocide to incest. Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. Style feats provide benefits representing different martial arts schools and are typically based on the abilities or mannerisms of specific creatures. If you lose your familiar and gain a new familiar that doesnt meet the listed prerequisites for a familiar feat you possess, your new familiar doesnt gain the benefits of that feat. Init +3; Senses darkvision 60 ft., low-light vision; Perception +8, AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, 1 size), hp 54 (7 HD; 5d8+2d10+21); regeneration 5 (acid or fire), Melee bite +11 (1d6+7 plus trip), 2 claws +12 (1d4+7), Special Attacks combat style (natural weapon), favored enemy (humans +2), Str 24, Dex 17, Con 16, Int 7, Wis 10, Cha 3, Base Atk +5; CMB +13; CMD 26 (30 vs. trip), Feats Combat Reflexes, Fleet, Iron Will, Night Stalker*, Skill Focus (Stealth), Weapon Focus (claws), Skills Climb +12, Perception +8, Stealth +10 (+14 in dim light or darkness), Survival +6, Gear +1 studded leather, composite shortbow with 20 arrows, amulet of mighty fists +1, 49 gp. General feats have no special rules beyond those that apply to all feats. Benefit: You may use any item as an improvised melee or ranged weapon without penalty. Ogres are the crudest and most populous of giants, but generations of rampant inbreeding and crossbreeding have turned them into a mockery of giantkind. Benefit: Select one rage power. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. Legal Information/Open Game License. What can make or break the Rogue (and really all Pathfinder characters) is your Feat Choice! | Fudge SRD Usually, two or more characters must have the same teamwork feat to use it. Prerequisites: Stealthy, darkvision, Large or larger. Item creation feats enable a character to create certain types of magic items. Trade some of that considerable attack bonus for extra damage. | 4 Color SRD (Astonishing Super Heroes) Ogres' strength and dim-witted fearlessness make them excellent shock troops. You are going to be in the thick of it, so make sure to be light on your feet and not get hit. Those who have survived such encounters know these tales to be tame compared to the truth. Once per day as a free action, you can enter a state of fury and gain the effects of this rage power for 1 minute. DESCRIPTION:Wandering Heroes of Ogre Gateis a game of gravity-defying martial artists inspired by wuxia film and drama series. They tend to avoid elven lands, as elves kill any ogres who dare to enter their forests, and ogres have little interest in digging dwarves out of their warrens. | 5th Edition SRD Rogues have access to a large list of talents, and adding more to your repertoire is certainly always an option. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. The rotting of your flesh has spread to your lungs and fills them with putrid fluids. This is a great feat for Rogues or any character with Evasion. Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. Other tribes inbreed with such tenacity and enthusiasm that their already fragile gene pool buckles under the strain. It also helps reduce the penalties for. Core Feats (General) Spoiler Show Core Feats (Combat) Spoiler Show Core Feats (Metamagic) Ogres normally form family groups consisting of half a dozen to a dozen adults and juveniles, led exclusively by a powerful patriarch or matriarch known as the "boss." Pathfinder Basics: Limit Breaks: Deities Greater Gods, Old Gods, New Gods, Astrals: Optional Systems Guardian Force Pacts, Hero Points, Moogle in the Room, Variable MP, Revengeance Limits, Spell Exhaustion, Static Hit Points, Variant Multiclassing: Iconics Even the most foolish ogre families learn caution when in close proximity to populous human settlements. Ogres with the shaggra template are covered in long, matted fur, and have stunted legs and massive oversized arms, similar to apes. This same superstition leads ogres to despise beautiful creatures; when given the opportunity, they go out of their way to mutilate and torture the most attractive of their victims. This route is really best used with thrown weapons, a composite bow, or a crossbow. The following feats are available to ogres. Few ogres live long enough to amass great powerwhich makes an army commanded by a powerful ogre king or queen a terrifying force to behold. Shore up the defenses of those lesser saves. | ACK-SRD. | OGN Articles If faced with archers or spellcasters, he casts wall of stone or quickened obscuring mist to prevent anyone from obtaining line of sight while he engages melee combatants. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. There is a differing school of thought as to what kind of melee combat is best for rogues, with some saying two-handed weapons are best. These abilities are represented as feats. Benefit: You may use any item as an improvised melee or ranged weapon without penalty. | Into The Unknown A small ogre hunting party might follow a herd of deer for days, picking off stragglers and bagging them for future consumption. In effect, you lose the old familiar feat in exchange for the new one. | FateCoreSRD He indulges every whim, revels in the powers granted by his dark patrons, and lives utterly free of all civilized restraint. Prerequisite (s): Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger. Prerequisites: Str 19, ogre, sneak attack +2d6. Ogre mancatchers and gluttons are welcome at all campfires for their amazing wrestling ability, funny stories, delicious baby jam, and skill at catching tasty humans. These savagely efficient teams stalk and kill both animals and two-legged prey. Some ogres inbreeding results in different appearances than the standard one described above. Pathfinder RPG Bestiary. have fun in class brothers and sisters 747561 747561 paizo.com lycanprime ashley dec 21, 2014 4564038 747561 giant handbook 4564038 paizo.com lycanprime ashley Ogre hunters love to track, stalk, terrorize, and torture their prey for as long as their prey can endure it. If this occurs, you are treated as if you had succeeded at your saving throw, and instead are sickened for 1d4 rounds or the duration of the effect (whichever is longer). 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