After you get the information about Lienna and Nefris from the hags, you can inquire more about different subjects of import to you, such as what happened to your companions at the end of NWN2, the location of the Sword of Gith, and so on. Araman can cast it, and either Gann or Safiya may have learned it as well, depending on your level-up actions; if not, cast something like Meteor Storm on them. The teleporter here will lead to a room with Spiritwalkers in it, and an awesome shield for clerics in a chest, but the teleporter that leads onward is to the south of the obvious one. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. These spellcasters will drop some nice loot for you. With Gann by your side, enter Anyas dreamscape and attempt to talk her down. When theyre hot and bothered, move up and finish the group off. These guys will give you a lot of backstory about the ending of NWN2 and how you came to be in Mulsantir, if you ask. Golem Fighting Bugfix. Eating spirits will slowly - or quickly - corrupt yourself. Note that these tips are, again, going to be SPOILERS in a lot of cases. That will cause ghosts to appear. Press Z to check out the Genius Loci at their bases; you need to attack each of these loci in order to prevent them from issuing elementals. We also never found a key to open them; its possible that they may only be openable if your main character is a thief, or if you have One of Many along for the ride. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. Warding of the Spirits is a party-wide buff thatll be pretty handy when facing off against spirit enemies. If you managed to clear out a couple of the petitioners, hell let you through after you bribe him for 50,000 gold. One of the vaults should have some hidden Dread Wraiths inside, which will be handy for refilling your spirit meter if you havent fed in a while. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. Luckily, you can prepare yourself for this fight and choose when to become hostile. Adamantine Falchion. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. Performing the former ritual will shift you towards Good, while performing the latter will shift you towards Evil. The rumbling that this causes will open the way to Gulkaushs chamber, but the debris it brings down from the ceiling will prevent you from completing either of the other quests here and likely cost you a lot of money from bodies that you wont be able to loot. Before you make your golem, search the area for more advanced golem parts; you can find at least three specialized parts in the Instructors quarters, for instance. A relatively easy way to test it is to do a few run-throughs Kaelyns maximized blade barriers). In fact, I recommend the following: Vordan's Hero Creator - Easy and streamlined. Axe Unbreaking III and Mending Sharpness V - Just like swords, increases melee damage done significantly. Give it Spiderskin and Stoneskin for a nigh-unkillable helper. What can I say? Youll need to bring them some fresh humans for them to eat. If you have good saves against immobilizing effects, then you should be able to act fairly autonomously, but if youre a fighter or another character with less than great spell saves, youre going to find yourself dazed or paralyzed for most of the fight. The second round of challenges is a bit tougher than the first. You get more experience for running the Count off (by about 400 points), but if you kill him, hell drop a nice kukri that you can sell for 25,000 gold. If you get rid of all the ice, then tell Imsha and Tamlith that you found no sign of the hag, then she believes that theyll stop looking for her. Thatll earn you a quick 1500 XP. Okku is probably only going to be joining your party if youre playing as a somewhat good character, but keep in mind that influence with him can be difficult to get unless you attempt to rein in your spirit-eating desires. Shell tell you that shes been trapped in a nightmare by the Coven in punishment for being a dreamwalker herself, and asks that you kill her and put her out of her misery. Wipe them out, then choose how you wish to deal with the younglings to end the quest. These guards are the least of your problems here. - George Carlin. If you choose to slay him in this dreamscape, your soul will be freed, and youll be able to continue about your life, but the curse of the spirit-eater will pass on to another. You'll probably see some fireworks before you even get inside the city. If you feed your addiction by consuming multiple spirits per day, your addiction will grow and youll need to consume more and more spirits just to keep your spirit energy at a manageable level. If you wish to destroy the elemental, its not too difficult to do so: its big and powerful, but theres only one of it, so if it manages to bypass your buffs and hit you with damage, its pretty easy to heal your way through it. (Two caveats: I started with my OC char, including equipment except for weapon: as a consequence, I kept my Thieve's Hood through motb - don't think you can find/buy that in MOTB. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. by randomsome1 Updated to v3.2 on Dec 17, 2007 Updated to v3.2 on Dec 17, 2007 Presumably finding one tome but not the other has a somewhat intermediate reward. Striking at the giants as they grab the crown will let you repel their challenges until the real jarl comes. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. When you defeat the Faceless Man a second time, the Founder will appear to you, and lay down the law on how things are going to go after your final encounter with the Faceless Dude. There is one quest that can be completed here, and one that can be advanced. Lastly, you can pay the boatman in Mulsantirs docks 10,000 gold to allow you to head north of Mulsantir to the outpost there. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. Thanks in advance, I know you'll come through for me! If you ask her where her tribe is located, she can point the location out to you on your map. Uthraki: The Uthraki here are somewhat hostile to your presence, or at least they were to us, since we killed the Hill Tribe in the Wells of Lurue. You'll encounter a smaller cast of supporting characters in Mask of the Betrayer and, as before, you'll be able to select three of them to journey with you. If you find his quarters (to the north of the stairs leading to the Headmistresss Tower), loot the bookcase within, then Bash it to reveal a hidden door. Aka use INT 14 at least if you want to use skills. Dispatch the mummies, then move down the ramp into the scriptorium. The first thing youll see in Myrkuls vault is Kaelyn the Dove. The spirits here are none too pleased with Okku, and demand to kill him. With that done, return to the corpses that you found earlier and tear off a piece of cloth from one of them, then return to the dog and show it to him. He should go down quickly against your epic might. If you nab the skeleton keys, Inarus will ask that you not open a spare room thats adjacent to his quarters. You may see a large room in the middle of the map here; explore it if you like. Gann is immediately useful to you in combat if your character isnt a cleric or a druid. If you poke around, you may be able to find an infinite ammo shortbow for him to use. Alignment ain't an issue, I'll happily play whatever's fun. On the flipside, siding with the defenders will force you to fight against Seyryu the dragon right away. You may want to have them cast Elemental Swarm and their other high-level summoning abilities here, as well. Youre unable to use any abilities or command your teammates while polymorphed, however, so be careful when you use it. Windelhelm made a deal with a devil to achieve greater power, but now wishes to reclaim his soul. Chastise and Weaken Spirits can both be handy when taking on a large group of spirit enemies, but again, its probably not necessary to use too many of these abilities if you dont want to learn all of their ins and outs. Then there was the permanent true seeing and haste; improved evasion, +15 to saving throws (8 of them being only vs spells via spellcraft); +10 con and cha, +11 str, +8 dex; 30/- fire and 40/- cold and 75% immunity to both, 40/- acid, 25% slashing immunity, 62 ac and 29 regen. One way or another, this quest will end when you speak to her. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. Doing so will net you Myrkuls Essence, which will presumably be used in crafting a powerful weapon, although we confess we never found the tainted weapon that the essence refers to. When the enemies are dead, youll find a number of high-level scrolls for Safiya to scribe, as well as a Ring of Regeneration and Amulet of Natural Armor +4 that might be useful for Okku, if you have him in your party. If you do, the Boy will ask you to let him and his friends incorporate themselves into the husk. . Ammon Jerro will leave your party at this point, but hell promise to rejoin you later on. When youre done, loot the bodies and return to the exterior area of Mulsantir. Open up the chests here after Kaji detraps and unlocks them, and grab the Immith Yabog book off the shelf if you wish to learn a bit about a cult that apparently worships you. If youre particularly good at logic games, you can perservere here, but doing so will take a while, and the rewards, as mentioned, are fairly spartan. Avoid it for the moment and search the rest of the level for items and enemies to kill. Hell be an easy kill. Requires: Caster level 10, Craft Magic Arms and Armor feat, Cast fireball or flame strike on a magic workbench containing the above, Cast ice storm on a magic workbench containing the above, Cast call lightning or lightning bolt on a magic workbench containing the above, Cast poison on a magic workbench containing the above, Cast Melf's acid arrow on a magic workbench containing the above, Cast inflict critical wounds on a magic workbench containing the above, Cast cure critical wounds on a magic workbench containing the above, Requires: Caster level 14, Craft Magic Arms and Armor feat, Cast undeath to death on a magic workbench containing the above, Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat, Cast fireball on a magic workbench containing the above, Cast lightning bolt on a magic workbench containing the above, Weapon of Life Stealing: Vampiric regeneration 1, Weapon of Improved Life Stealing: Vampiric regeneration 3, Weapon of Greater Life Stealing: Vampiric regeneration 5, Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit, Anarchic Weapon: +2d6 damage against lawful creatures, Axiomatic Weapon: +2d6 damage against chaotic creatures, Holy Weapon: +2d6 damage against evil creatures, Unholy Weapon: +2d6 damage against good creatures, Hunting Weapon: +2d6 damage against beasts, Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed, Massive Criticals: Adds +1d10 fire damage on a critical hit. Araman is just another spellcaster, so any sufficiently powerful melee character will be able to take him on. When youve killed enough of the spirits, youll be able to defeat Okku himself. This may be a bug.) You cannot Bash them, however, so youll have to either pick them, use Knock on them, or find some other way of disengaging the locks. Hell also just give you the ring if you simply tell him "You are complete", but youll lose a bit of experience from not killing him and his Knights. Feel free to cast spells as you like on your foes, but most of them (with the exception of Okku) will be relatively easy to kill. When you tell Nuum about the letter, youll have four options to choose from. Take your soul, absorb it into your body, and youll have eliminated the curse of the spirit-eater. Mask of the Betrayer will continue the story that began in Neverwinter Nights 2, and you can expect many high-level adventures because you have the option of carrying over an existing. When the situation stabilizes a bit, head back into the room and get to work. Run your main character quickly back to them at this point. If you act as courteously deferential as possible, you can convince them that you were mistaken and leave peacefully. 500 gold is a pittance; go ahead and pay up. There are a few of these in this area; if you find them, you should net around 6,000 gold and a few items. Head outside the cave and cast fire spells on the ice, or use a fire-imbued weapon. A side bet on the last match will let you earn another students soul. The beauty of this spell during Mask of the Betrayer is that it can set up its targets for the protagonist to use her spirit-eating powers on as a finishing blow. To the northeast, youll find another large room with many a Myrkulite in it. If you throw it through, and its daylight back in the real world, the Count will run off, but otherwise youll probably have to fight him. They should be held to account for what theyve done."). Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. For instance, if you want to enchant one of your weapons to deal extra ice damage, put it in the satchel alongside the Brilliant Water Essence and cast Ice Storm on it. Shell come outside and attack you with whomever remained loyal to her, so it will at least be Dalenka and Kozlov versus you and your gang. Also dont forget to issue an Attack Nearest order; if you leave your party on Hold Ground, they wont attack anything! By If you head to the Ice Troll Lodge and speak to Nakkai, a shaman there, hell have many interesting things to say about your condition. The beginning of the game is a confusing one for your character. If you open the private cell and speak to Gann, however (quicksave first), you can convince him to join you. Before starting the fights, be sure to try and talk to the golem. If you suck up the essence of Myrkul when you encounter him, you'll earn this ability, which acts a bit like the Destroyer mechanic in Baldur's Gate II. Spirit energy shows you how much energy you have; you can gain more energy either by attempting to suppress your appetite for spirits, or by devouring enemies that are near death. This was an amazing answer! Unfortunately, theres been a bit of tumult in Safiyas absence, and the entire place is crawling with enemies. It will also, however, aggravate Sarduris and the Knights of the Undying Dragon at the base of Myrkuls spine, so youll have to fight your way through them to move on. By the time you unlock him, hell probably be ready to start learning the epic feats, so stick with the epic spells and Great Charisma/Wisdom. Thatll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. Safiya is one of the best utility characters in the game, as she can buff every party member quite thoroughly, create magical arms and armor, create wondrous items, and use her familiar to pick locks and detect traps. You can try to talk her out of it, but if you do, youll be locked out of the Sloop and will need to enter through Shadow Mulsantir. Also take this time to adjust her AI settings; you may not want her casting on her own. When you do that, opening the door will cause lightning to kill a random mephit. Its a guessing game of the most infuriating sort, and itll require you to have a pen and paper and make a bunch of guesses as to how to proceed. If you have Okku in your party and three Brilliant Spirit Essences, return to Nakkai and have him begin the ritual. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. Do you get a good NPC that can craft super weapons? With Akachi lying at your feet, all that remains to be determined is what action you take. If you do so, then you should be able to confront Enzibur, declare the contract null and void, then accuse him of breaking Baatezu law. Undead: Ankhriva the lich and his minions are first in line. Bracers +10 ac. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. Speak to Yusev the Acolyte here, who complains about the fact that his necromantic studies have fallen into disfavor with his god. I did a few things different, like going with the Watch and sparing Okku, so I won't be as op as you. The gnoll has the last lever, and is using it as a club. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. The first two prisoners here have interesting stories for you, but neither are stupid enough to join you on your quest to defeat Okku. Ask him to open the fourth gate so that you can reach the Thayvian Academy, then head through the portal to do so. 2023 GAMESPOT, A FANDOM COMPANY. Windelhelm: If you like listening to people talk, then you can step into the fray between Windelhelm and Enzibur in his dreamscape. That'll provide you with a mind affecting immunity bonus as well as all the other stuff. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? At the beginning of Act II, your character becomes a spirit-eater. 2023 GAMESPOT, A FANDOM COMPANY. Its pretty important to keep as many of your soul creatures alive as possible; each one that dies will impact your remaining spirit energy, which youll need to keep as high as possible to survive this gauntlet. You should have obtained two Mask Fragments in the game thus far: once from encountering Bishop in the Wall of the Faithless, and once from sleeping by the rock in the Immil Vale. A full party could be created and directly controlled by the player (as opposed to Neverwinter Nights, where only one character could be directly controlled at a time). Gann will counsel you here: apparently Okku is completely invincible at the moment. When the Keeper has been restored, it will let you open the doors in the room. But in the end it doesn't really matter since you can enchant and make a better weapon than any you can find in game, correct? Alternately, you can attempt to buy the boy off of him; he claims that bringing Kepob to the Coven will tell you why hes so valuable. 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