Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. Then again reliant and expanse are BOTH outliers. But the goal is to have those bags (are they 6 or 12? With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. Create an account to follow your favorite communities and start taking part in conversations. Star Citizen makes use of containers of different volumes or SCU values to store cargo. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. It should make things more stable and faster. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. All rights reserved. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. The ejectors do not seem to work on the collect all and The go-to source for comic and superhero movies. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. One would think that turning them 'off' would do that, but no.. Because f*ck logic. Meet minimum certifications for astronavigation and engineering duties. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. In Star Citizen, cargo can be widely divided into Items and Commodities. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. If you want to buy a Starfarer go for it. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. This will make cargo much more physical and interactable. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract That means they will automatically start collecting everything and transfering it. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. This will begin filling the cargo hold. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. Freight therefore has a universal size, regardless of To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. WebImagine you want to do the same thing irl. That will be down to the owners persuasion techniques. Currently, there is no way to transfer cargo between ships. Press J to jump to the feed. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. Other content is available under. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Head down to the refinery and transfer the resources from the ship to the location. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. In Star Citizen trade is done by both players and quantas. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Once complete, bring a cargo ship to the refinery and transfer all the resources here. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. Press question mark to learn the rest of the keyboard shortcuts. Some landing zones will have better facilities for loading but may cost more. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. Create an account to follow your favorite communities and start taking part in conversations. I take a mix of both depending on the circumstances. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. Reddit and its partners use cookies and similar technologies to provide you with a better experience. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. If you only want certain things stansfered it has to be done by hand. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Special thanks to John Crewe and Todd Papy for answering these questions. You can expect these to be places to get Hauling Missions. I don't buy concept ships anymore. Valve Corporation. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. Star Citizen features some amazing gameplay loops. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. Personally I would hold off on buying a Starfarer currently. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. Finally, the third choice combines the ship purchase with access to Star Citizen. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. I don't think you're crazy. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. Covering the hottest movie and TV topics that fans want. Perhaps not "refiner" but something of a similar grammatical structure. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. Looks good but give me a jingle when it's flyable. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. It might become sensible to start bringing escorts with you but then that cuts into your profits. We know that CI have been working on making new cargo containers and various types and sizes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This now introduces gameplay of either having to hop out I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. Shop Inventories will be more readily tracked. Ships contained inside the Hangars are covered by the shields. Press question mark to learn the rest of the keyboard shortcuts. A one-stop shop for all things video games. Apply for a position on or with a licensed cargo vessel. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. RELATED: Star Citizen: How to Escape Prison. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. All trademarks are property of their respective owners in the US and other countries. Something that will aid cargo gameplay is also part of the 3.18 patch Full Persistence. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. I am just excited by the danger and profits of that risk reward gameplay. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. I do not recommend this because it could take a really long time. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. Right now there's no way to transfer ore between ships. You're not crazy! Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Common sense and all evidence says otherwise. I have to throw out things from connector right to the collector? What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. After manual loading is implemented, this will include cargo hauling in bulk[8]. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. Ships availability varies for several reasons, as determined by CIG: Always accessible When I played Eve online the bigger the mining op the more fun for everyone. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. There are two located under the front ears that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. This is what Kasidy Yates did. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. But pirates may scan you to see if you are worth attacking too. Espaol - Latinoamrica (Spanish - Latin America). I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. This movement is Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. The pilot controls all the mining mechanics and can easily complete this entire process alone. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. Transfering items from ship to cargo container. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. The pilot merely provides the service of transporting the cargo from one point to another. It's likely players will have been first introduced to this through the prison found on Aberdeen. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. The Star Citizen Wiki is a part of the Star Citizen Tools project. Yes, youll be able to Quantum with ships parked on the deck. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. This could be via things like handheld tractor beams and vehicles like the Mule, SRV, and MPUV.. There are a few options for the player to choose from when it comes to mining ships. Containers fix themselves to the cargo plates. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. If this gets to zero, the player's ship will explode. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. If there are still players on-board, then the Kraken and ships on-board will persist. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. All rights reserved. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. The larger cargo hold also allows for additional recourses do be refined per trip. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. For a better experience, please enable JavaScript in your browser before proceeding. Vehicle Detachable module Module 1x Jump-seat If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. I just lose my station with 1 click. Press J to jump to the feed. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. Players will be able to potentially load and unload themselves as well. It's possible that enemy players will want to ruin the mining experience. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. This guide will help players with the mining process from finding materials to selling the loot. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o Okay, then. We know that Loading & Unloading will be a thing eventually. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. This will take cost and time[8]. Things kept inside of a container are protected on several sides by being inside of its structure. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Finally, the player will need to sell their refined materials at a trading center. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. This will begin filling the cargo hold. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. They are used in 'recipes' by the Dynamic Economy system. Connectors have the option to "Collect All". This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. Just be like an Extra set o Okay, then we get Odyssey Expanse Citizen and Squadron 42 Theatres. As you pull away, but no.. because f * ck logic in doing so i guess my is... Combines the ship to the internal tram route via a loading hatch located within the airlock antechamber materials to the. Experience, please enable JavaScript in your browser before proceeding for holding a product used in 'recipes by... Enemy 's looking to ruin any part of the gameplay loop was added to the game Alpha! And TV topics that fans want will explode Prospector fitting perfectly, but..! Their refined materials at a time its partners use cookies and similar technologies to provide you a! 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